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Expert Crafting — An Overview

If you wish to make an apple pie from scratch, you must first invent the universe.
— Carl Sagan

Expert Crafting

Expert crafting exists to remove the illusion that crafting in Final Fantasy XIV is solved. These recipes were designed to resist macro automation, enforce resource awareness, and reward the crafter who understands why an action is chosen rather than merely when.

While later expansions have softened the gear requirements and expanded available tools, the underlying structure of expert crafts has remained intact. Success is not determined by memorization, but by adaptation.

This guide outlines the systems that govern expert crafting and the principles that make it manageable.


What Makes a Craft “Expert”

Expert recipes differ from standard crafts in three important ways:

  • Higher quality ceilings, requiring deliberate quality investment
  • Unpredictable conditions, replacing Excellent and Poor
  • Narrow margins, where mismanagement compounds quickly

These elements shift the focus from execution to evaluation. Every step asks a question. The craft ends when you stop answering them correctly.


Conditions

Expert crafting replaces traditional condition states with five specialized statuses. These conditions are the primary source of variance and opportunity.

There are no Excellent or Poor conditions. Instead, the following states appear:

Centered

Increases action success rate by 25%.

Centered reduces risk. It does not increase output, but it enables consistency when using actions with failure chance.

Sturdy

Reduces durability loss by 50%.

Sturdy stacks multiplicatively with effects such as Waste Not, allowing extended setup and safer progress advancement.

Pliant

Reduces CP cost by 50%.

Pliant is the primary window for high-efficiency CP spending. Poor use of this condition often leads to late-stage instability.

Malleable

Increases progress gains by 1.5×.

Malleable multiplies progress bonuses rather than adding to them. While powerful, it must be managed carefully to avoid premature completion.

Primed

Extends the duration of the next status applied by an action by 2 additional steps.

Primed rewards foresight. Its value depends entirely on what follows.


Condition Usage Matrix

ConditionPrimary Use CaseCommon Misuse
CenteredRisk reductionTreated as a payoff window
SturdyDurability extensionIgnored or underutilized
PliantHigh-cost action deploymentCP overspending without plan
MalleableControlled progress gainAccidental craft completion
PrimedBuff extension setupImmediate low-value action

Conditions should be leveraged deliberately, not reflexively.


Resources and Constraints

Expert crafting is governed by three finite resources:

  • Durability
  • CP
  • Remaining progress

These resources are interdependent. The purpose of most actions is not immediate gain, but future flexibility.

A craft typically fails when one resource collapses before the others can compensate.

Resource Interaction Table

ResourceWhen HealthyWhen FailingTypical Result
DurabilityAllows setup and recoveryLimits remaining decisionsForced finish
CPEnables adaptationRemoves flexibilityLow quality
ProgressUnder controlled thresholdAccidentally completed or laggingPremature end

The Expert Crafting Decision Loop

Expert crafting is best understood as a repeated evaluation cycle. Each step narrows the set of acceptable actions.

graph TD
A[New Step] --> B[Check Progress]
B --> C[Check Durability]
C --> D[Check CP]
D --> E[Check Condition]
E --> F[Select Action]
F --> A

Skipping any node in this loop introduces instability.


Quality Phase

The Quality Phase is the most cognitively demanding portion of an expert craft. The objective is to reach 11 stacks of Inner Quiet while preserving CP and durability. This phase rewards pattern recognition rather than speed.

graph LR
A[Inner Quiet not active] --> B[Apply Inner Quiet]
B --> C{Check Condition}

C -->|Normal or Malleable| D[Prudent Touch]
C -->|Centered| D
C -->|Sturdy| D
C -->|Pliant| E[Manipulation]
C -->|Primed| F[Innovation]
C -->|Good| G[Precise Touch]

G --> H{Inner Quiet at 11?}
H -->|No| C
H -->|Yes| I[Prepare for Cash-Out]

Quality Spending Heuristic

SituationRecommended Action
Neutral or poor conditionSetup or stabilize
Favorable condition + CP bufferHigh-impact quality
Low CP, high durabilityGuaranteed value
Low durabilityStop gambling

Quality is not accumulated continuously. It is harvested selectively.


Progress Management

Progress should be advanced deliberately. Overshooting progress is a common and costly error.

graph LR
A[Progress Behind] --> B[Use Progress Action]
B --> C[Re-evaluate Progress]

A -->|Malleable| D[Strong Progress Action]
D --> C

C --> E{Near Completion?}
E -->|No| A
E -->|Yes| F[Precision Progress Only]

Progress Control Thresholds

Progress StateRecommended Behavior
Far from completeSafe setup, condition fishing
Mid-rangeControlled progress advances
Near completionPrecision actions only
Finish-readyCommit intentionally

Overshooting progress is not a timing error. It is a planning failure.


Durability Recovery

Durability recovery increases available decision space. Its value lies not in the recovery itself, but in what the recovered steps enable.

Recovery without purpose frequently results in wasted resources.


Failure Recovery Decision Tree

graph LR
A[Craft Destabilizing] --> B{Durability Low?}
B -->|Yes| C[Recover Durability]
B -->|No| D{CP Low?}

D -->|Yes| E[Guaranteed Value Actions]
D -->|No| F{Progress Risk?}

F -->|Yes| G[Stabilize Progress]
F -->|No| H[Resume Normal Loop]

Post-Endwalker vs Ishgard Restoration Expert Crafting

Although the mechanics of expert crafting remain consistent, the experience differs notably between the Ishgard Restoration era and post-Endwalker content.

Ishgard Restoration Era

  • Strict gear and meld requirements
  • Tight CP margins
  • Limited recovery tools
  • Failure often irreversible

Post-Endwalker Era

  • Higher baseline stats
  • Expanded recovery options
  • Greater tolerance for mistakes
  • Overconfidence becomes the primary risk

The system remains intact; only the margins have widened.


Common Failure Patterns

  • Early overcommitment
  • Accidental progress completion
  • Condition tunnel vision

Failure Diagnosis Table

SymptomRoot Cause
Ran out of CPEarly overcommitment
Finished too earlyUncontrolled progress
High durability, low qualityMissed condition exploitation
Sudden collapseNo recovery buffer

Practice and Improvement

Improvement comes from post-run analysis rather than repetition.

After each failure, identify:

  • Which resource failed first
  • Why recovery was no longer possible

Closing Thoughts

Expert crafting is not designed to be comfortable. It exists to reward patience, awareness, and restraint.

When the craft feels difficult, it is functioning as intended.

Mastery comes when the process feels conversational rather than chaotic.


This guide focuses on system understanding rather than patch-specific rotations.

This post is licensed under CC BY 4.0 by the author.